Startup City

INTERACT
Your Gateway to Autonomous XR Content Development

Nam-Hyeok Kwon, INTERACT | Startup City | Top Startups in KoreaNam-Hyeok Kwon, CEO
INTERACT stands at the forefront of pioneering unprecedented advancements in virtual technology-based education and training. The firm harnesses the power of virtual reality (VR), augmented reality (AR), extended reality (XR), and cutting-edge multi-access network technologies to equip organizations with robust XR engines to create high-quality 3D graphics and immersive virtual environments.

This innovative approach enables the creation of user-generated environments that lay the groundwork for personalized virtual education programs. Through these programs, INTERACT demonstrates its versatility and commitment to revolutionizing learning and training methods across span a diverse array of industries, from K-12 education and safety to military and law enforcement training.

At the heart of INTERACT’s offerings is the ETXR, a no-code XR content creation engine that has redefined the landscape of immersive learning experience development. This flagship product enables businesses and educational institutes to craft engaging, interactive learning environments, setting a new standard for immersive education and training solutions.

“ETXR enables users to effortlessly, economically, and efficiently create XR education and training content regardless of their IT backgrounds,” says Nam-Hyeok Kwon, CEO of INTERACT.

ETXR addresses the cost- and time-intensive nature of XR content by enabling autonomous content generation. Individuals can drag and drop elements through a user-friendly interface to create XR experiences, thereby streamlining the development process and eliminating the need for third-party software coders, 3D modelers, and developers. Its template creation tool offers multiple development options, encompassing 3D characters, interactive objects, infrastructure elements, sounds, unique animations, and recording systems. These templates, which are cataloged within the ETXR library, offer abundant alternatives to create engaging environments.

After selecting a template, users can customize and connect their 3D models to functions via a menu interface, seamlessly integrating them into their current workflows. The engine also allows for the creation of various scenarios to enhance their immersive learning experiences. These real-time simulations are indispensable in education and training programs, particularly in recreating emergency scenarios involving fire and smoke accidents, flood, and crowd control issues. Powered by computational fluid dynamics (CFD) and complex mathematical models, ETXR dynamically calculates fluid movement and modifies the rendered environments to align with evolving conditions, ensuring accuracy and realism. The XR content can also be used in physical training centers to replicate real-world obstacles. This gives users an unparalleled tactile and immersive learning experience.

INTERACT has integrated an AI system that analyzes user actions, provides feedback, highlights areas for improvement, and suggests alternative strategies. Evaluations are delivered at the end of each session, quantifying user performance objectively. These sessions can be replayed for further analysis to help evaluators examine details beyond what statistical figures can capture.

ETXR eliminates the need for physical equipment and facilities, which reduces logistical challenges in training environments and allows clients to implement immersive programs within allocated budgets. By simulating hazardous, high-risk situations in a controlled virtual environment, users can undergo training without concerns about physical harm or property damage. This strengthens their ability to respond effectively during unexpected emergencies or crises, bolstering their preparedness, resilience, and adaptability in high-pressure situations.

ETXR enables users to effortlessly, economically, and efficiently create XR education and training content regardless of their IT backgrounds

For instance, public, private, and government organizations worldwide have adopted ETXR to develop training systems for firefighting, law enforcement, and military operations. The Korean national defense, police agencies, and firefighting departments have deployed the tool and certified its efficacy. Similarly, Kyrgyzstan’s Minister of Emergency Situations uses it to improve the training efficacy of Bishkek’s firefighters, thereby contributing to community safety. Universities and organizations in Indonesia, Vietnam, and China also use the XR engine to provide immersive training experiences to their personnel.

INTERACT’s success with ETXR is attributed to its team of 30 professionals, each contributing unique expertise that distinguishes the company from traditional content providers. It first evaluates the specific actions and objects necessary for clients’ curriculums and creates new functionalities that may not exist in the XR engine. To support these efforts, a dedicated research team explores cutting-edge technologies while concurrently seeking funding opportunities. Presently valued at 35 billion KRW ($26 million), INTERACT is seeking an additional 3 billion KRW ($2.3 million) for its Series-A round.

Adopting this customer-centric approach, the company explores new technologies to enhance its solutions and catalyze a new wave of innovation, empowering businesses and institutions to create impactful learning experiences with unprecedented ease and efficiency. As INTERACT continues to push the boundaries of possibilities, it transforms knowledge acquisition in the digital age.

Share this Article:
Top 10 Startups in Korea - 2024

Company
INTERACT

Management
Nam-Hyeok Kwon, CEO

Description
INTERACT is a leading company in the immersive experience sector. It helps businesses and organizations construct high-quality 3D graphics and virtual environments with its ETXR engines. ETXR empowers individuals, irrespective of their IT proficiency, to seamlessly, economically, and effectively generate XR education and training materials.