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Nam-Hyeok Kwon, CEO This innovative approach enables the creation of user-generated environments that lay the groundwork for personalized virtual education programs. Through these programs, INTERACT demonstrates its versatility and commitment to revolutionizing learning and training methods across span a diverse array of industries, from K-12 education and safety to military and law enforcement training.
At the heart of INTERACT’s offerings is the ETXR, a no-code XR content creation engine that has redefined the landscape of immersive learning experience development. This flagship product enables businesses and educational institutes to craft engaging, interactive learning environments, setting a new standard for immersive education and training solutions.
“ETXR enables users to effortlessly, economically, and efficiently create XR education and training content regardless of their IT backgrounds,” says Nam-Hyeok Kwon, CEO of INTERACT.

ETXR addresses the cost- and time-intensive nature of XR content by enabling autonomous content generation. Individuals can drag and drop elements through a user-friendly interface to create XR experiences, thereby streamlining the development process and eliminating the need for third-party software coders, 3D modelers, and developers. Its template creation tool offers multiple development options, encompassing 3D characters, interactive objects, infrastructure elements, sounds, unique animations, and recording systems. These templates, which are cataloged within the ETXR library, offer abundant alternatives to create engaging environments.
INTERACT has integrated an AI system that analyzes user actions, provides feedback, highlights areas for improvement, and suggests alternative strategies. Evaluations are delivered at the end of each session, quantifying user performance objectively. These sessions can be replayed for further analysis to help evaluators examine details beyond what statistical figures can capture.

ETXR eliminates the need for physical equipment and facilities, which reduces logistical challenges in training environments and allows clients to implement immersive programs within allocated budgets. By simulating hazardous, high-risk situations in a controlled virtual environment, users can undergo training without concerns about physical harm or property damage. This strengthens their ability to respond effectively during unexpected emergencies or crises, bolstering their preparedness, resilience, and adaptability in high-pressure situations.
ETXR enables users to effortlessly, economically, and efficiently create XR education and training content regardless of their IT backgrounds
INTERACT’s success with ETXR is attributed to its team of 30 professionals, each contributing unique expertise that distinguishes the company from traditional content providers. It first evaluates the specific actions and objects necessary for clients’ curriculums and creates new functionalities that may not exist in the XR engine. To support these efforts, a dedicated research team explores cutting-edge technologies while concurrently seeking funding opportunities. Presently valued at 35 billion KRW ($26 million), INTERACT is seeking an additional 3 billion KRW ($2.3 million) for its Series-A round.
Adopting this customer-centric approach, the company explores new technologies to enhance its solutions and catalyze a new wave of innovation, empowering businesses and institutions to create impactful learning experiences with unprecedented ease and efficiency. As INTERACT continues to push the boundaries of possibilities, it transforms knowledge acquisition in the digital age.
